June 25th, 2008
Having short listed our ideas down to about 4, we decide to start working them up, investigating how they might work visually, before making a final decision on which idea to go with.
We start with a whole lot of research and some mood board material, stuck on the wall

Which we then discuss with the whole team to make sure we are all on the same page with the look & feel of the thing

The ideas that made it this far are roughly:
“Graffiti Wall”
Primarily about message leaving & mark making…



“Brain Game”
Based on Brain Training games, but with the intention of assessing the mood of the event


“Sparkler”
Purely about celebrating the gesture of drawing & mark making


And finally “Drawscape”
Focusing on the act of drawing or writing, adding to a landscape, a sense of wonder




In the end, we decide that perhaps “Graffiti Wall” and “Drawscape” can be shaped into a single strong idea, without dilution.
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June 24th, 2008
We start with a little experiment in the studio, Sanky hands round peices of paper with a red dot on them and asks everyone to draw, write, doodle as they wish, here are a selection of the results:










We all agree that despite providing people with very little to begin with (a simple red circle) the results show that, in most cases, we respond to this initial prompt. Even a minimal starting point influences how or what we draw or write. In the above examples people have made the red circle a button, a record, a cd, a round face, a button, a speech bubble, a camera shutter, and a japanese flag. Context plays a massive role in how people respond.
Mark had ideas flying out of his head!

Sanky tries to explain whats in his head

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June 24th, 2008
The team gets a quick rundown of the possibilities of WPF and Silverlight, complete with trendy examples

And with the help of some well designed charts & diagrams

We make sure we remember to capture a few snapshots of the process along the way


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